![]() What’s surprising is that in its effort to update every facet of a classic game, it buffs out some of the rougher elements that were essential to its charm. Eighteen years on, it’s been rebuilt from the ground up with modern technology, and it’s still that cinematic quality that shines brightest. The original Mafia: City of Lost Heaven, in 2002, was a third-person action game with a unique filmic quality, not just because it referenced a different Scorsese movie with every breath, but also because it dared to tell a linear story within a city map that was as big as anyone had ever seen. Illusion Softworks (now 2K) saw things differently: if the hardware of the day was capable of realising enormous 3D spaces, why not treat a virtual city as a grand movie set, rather than a sociopath’s playpen? ![]() ![]() I n the wake of Grand Theft Auto III’s success in the early noughties, many action games were happy to follow Rockstar’s blueprint and build a big city map, where the player could roam freely and do heinous things to passers-by.
0 Comments
Leave a Reply. |